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StartApp’s Search Monetization Solution Downloaded 10 Million Times

Posted: 20 Dec 2011 04:55 AM PST

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StartApp, a newly launched monetization and distribution platform for Android applications, has now been installed in over 450 mobile applications, the company is announcing today.

You may remember StartAp from its September launch – it’s the one that bundles a “search” icon with the Android app download which is installed directly to a user’s homescreen. When the user taps the icon to perform a web search, it takes them to StartApp’s portal, instead of Google.com (or whatever their preferred search service may be). StartApp then shares the revenue generated from the searches with app’s developer.

Icky, but apparently successful. The company’s search option has now been downloaded 10 million times and has paid out $200,000 to developers in the four months since its launch.

During that time, StartApp says it has been seeing ever-increasing downloads, and is now reaching 300,000 downloads per day.

Developers using StartApp receive an upfront payment for their free apps, where they’ll receive $10-$50 per 1,000 downloads, depending on location. Alternately, they can choose to share the revenue generated by the search option on an ongoing basis.

Says Gil Dudkiewicz, StartApp’s CEO, “we have received overwhelmingly positive feedback from our partners, many of whom have seen dramatic increases in the revenue they are receiving from their apps.”

One has to wonder what the apps’ users would have to say.

With the $200,000 payout, some developers are claiming their revenue has increased by a factor of 10, notes Dudkiewicz.

StartApp is working, it seems, but if this is what it takes for a mobile platform to help developers get paid, it’s no wonder why developers are still flocking to iOS.

StartApp is a Cedar Fund-backed company based in Israel founded by Gil Dudkiewicz and Ran Avidan.



eRecyclingCorps Raises $35M From Kleiner Perkins To Attack The E-Waste Problem

Posted: 20 Dec 2011 04:50 AM PST

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eRecyclingCorps, whose mission is to alleviate the pain of wireless e-waste, has landed $35 million in financing in a round led by Kleiner Perkins Caufield & Byers.

Co-founded by David Edmondson, the former CEO of RadioShack, and Ron LeMay, former CEO of Sprint PCS, eRecyclingCorps works with retailers and carriers like Sprint and Verizon to turn e-waste into an asset.

The company, which was founded in 2009, helps carriers and distributors run incentivized wireless device trade-in and recycling programs, powered by an instant in-store credit solution and a Web-based platform that integrates into the point-of-sale systems at retail stores.

This helps carriers, in their words, “overcome logistics and execution barriers to entry” when it comes to setting up and managing recycling processes.

The pitch, straight from the company’s website:

Our approach is simple: recognize the value of these devices, offer incentives in exchange/trade, and establish a global after-market to support the reuse of wireless phones. eRecyclingCorps is pioneering the establishment of large-scale wireless phone buy-back programs in a way that is highly scalable yet also recognizes the unique needs of companies and their customers.

eRecyclingCorps believes that by transforming the wireless device ecosystem into an opportunity for reward, renewal and reuse, we're not only benefiting the environment, but creating an economic opportunity that rewards everyone who participates.

According to the company, more than 130 million mobile devices are ‘retired’ each year in the United States alone, but only 10 percent gets recycled.



Eeve Creates Location-Based Photo Groups, Automatic For The People

Posted: 20 Dec 2011 03:00 AM PST

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Eeve is an iPhone app [iTunes link] that allows people to create location-based photo albums that sort of clump together to document events. There are hits and misses in this space. Gowalla tried to get people to tell stories with check-ins and photos. Color, and largely failed, to group location with photos. The EyeEm app introduces a location-based element. Few apps have really captured the imagination, other than maybe Instagram, but that won’t let you ‘join’ a location-based group. Eeve does.



Distimo’s Year-End Report Shows Why Developers Love iOS: iPhone 4x Android Revenue, iPad 2x

Posted: 20 Dec 2011 03:00 AM PST

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There are now over a million mobile applications available across the top seven major app stores, according to mobile analytics firm Distimo in its year-end report for 2011. And, not surprisingly, the iTunes App Store is still the one to beat, especially if you’re a developer looking to make a profit.

The iPhone App Store generates about four times the revenue that is generated by the Google Android Market, the report finds, in terms of total revenue generated by the 200 highest grossing apps. Meanwhile, the App Store for iPad generates more than double the revenue of the Android Market.

These figures are all that more impressive, considering the dramatic increases in apps using freemium business models as well as free apps supported by in-app purchases. Half of the 200 top grossing apps are now freemium apps in the iPhone App Store, says Distimo. In the Android Market, that figure is even higher: 65% are freemium.

On the iPhone, the number of apps using in-app purchases went from 29% in January to 53% in September, then fell slightly over the next two months.

As for the store with the most free apps, Android surpassed the iPhone App Store in June 2011 for that title, while Windows Phone beat out BlackBerry App Word in May. Notes Distimo, “despite Android’s market share, the revenue generated in its app store still lags far behind the revenue generated in the Apple App Store.”

The firm also suggested that Android developers switch from a one-off fee paid monetization model to freemium, at least for those developers in the U.S.

The stores themselves have seen massive growth over the course of 2011, with all stores except for the App Store for iPhone, having at least doubled in size. Microsoft’s new store for Windows Phone grew quite a bit – 400% – and closes the year out with 35,269 apps available as of the end of November.

However, the general order of the stores ranked by size has remained constant during 2011: iPhone, Android, iPad are the top three. The only change involves BlackBerry App World, which is now just slightly larger than the Nokia Ovi Store in the U.S.

Games are the largest category of apps, and generate the most downloads. On iPhone, there are 79,077 games; on Android, there are 46,045; and on iPad, there are 28,683 games available. Windows Phone comes in fourth, beating out BlackBerry and Nokia as the next largest store for games, and Amazon’s Appstore follows it.

While all of the above figures pertain to the U.S. market, the company did note that the U.S. is no longer the single most important country for apps. In January, China generated only 18% of the downloads when comparing the U.S. iPhone App Store together with China’s. By November, it was generating 30% of the combined total downloads. And on the iPad, the two stores are almost equal in size in terms of downloads.

Distimo has a paid report that delves further into this and other regional trends in more detail.

For one last bit of fun, the report concluded with the top apps of 2011. This is the real deal – not a subjective, editorially selected list, or a list divvied up by platform or paid status. Instead, Distimo matched apps across all platform and then matched the free and paid versions of the apps together. When looking at the combined free and paid download volumes this way, the winner of top app of 2011 was Angry Birds. (Yeah, shocker.)

Following that, in order, are: Facebook, Skype, Angry Birds Rio, Google Maps, iBooks, Angry Birds Seasons, Fruit Ninja, Talking Tom Cat and Twitter.



With 1.6 Million Daily Users, Cut The Rope Launches A Comic Series

Posted: 19 Dec 2011 10:51 PM PST

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Cut The Rope is popular. Anyone who’s ever spent 30 seconds looking at the App Store’s Top 10 list could tell you that. But just how popular is it? How many people do you think are actually playing with that little candy-obsessed green dude each day? 1.6 million. That’s how many. 1.6 million unique users, daily. Ridiculous.

Lookin’ to tap that monstrous money keg for a few more greenbacks (or, as they so eloquently put it, to “broaden the reach of the Cut the Rope brand”), ZeptoLab has just launched a digital comic series focusing on the game’s main character, Om Nom.

I won’t delve too deep into the plot here, but as you might imagine (if you’ve played the game), it involves Om Nom, some rope, and some candy (spoiler alert: he eats the candy.)

“But wait, Greg! Didn’t they launch a comic quite a while ago?”

Almost — but not quite. They announced the comic back in July, with intentions to ship it in August. It took a bit longer than expected to dot the i’s and cross the t’s, but they’ve managed to sneak it onto the App Store just in time for the holiday rush. Interestingly, the company had previously mentioned physical copies of the comic being printed — no word on where those went, as of yet.

Three digital issues are available now. First one’s free, and the rest will set you back 2 bucks a pop. You can find the comic book app in the App Store here.

Oh, and for those scroungin’ for a few more Cut The Rope stats:

  • Cumulatively (across iOS and Android) they’re sitting at around 60 million downloads. For comparison’s sake, competing mega-franchise Angry Birds broke through 500 million back in November.
  • ZeptoLab has 19 employees now, the majority of which are in Moscow.



More Patent Trouble For Google As BT Alleges Infringement

Posted: 19 Dec 2011 05:10 PM PST

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The world of patent litigation seems less and less connected to the real world as the rate of change and development outpaces the rate at which companies can patent new technologies, or even, as BT shows, sort through their existing ones. The amount of infringement lawsuits in play right now is mind-boggling, and while some have some common-sense merit, others simply don’t have a veneer of legitimacy. BT’s new lawsuit against Google, alas, seems to fall into the latter category.

The games these company play as far as picking and choosing who, how, and where they sue are beyond understanding by onlookers. It seems likely that the normal method of extortion via patent has failed, so BT has gone all-out, and is asking for damages, likely quite a sum, as they allege years of willful infringement. That kind of thing adds up, and the costs will continue to mount as the trial, guaranteed to be long and strange, goes on.

FOSS Patents has links to and summaries of the patents in question, which I won’t duplicate here. The trouble seems to be usual one with patent trolling, which is that the patents cover such elementary aspects of technologies today that it’s hard to imagine a device or service that does not infringe.

For instance, two of the patents more or less cover the storage and processing of mapping data centrally, and pushing out only, say, route and traffic data to a mobile device. It’s hard to believe that such a thing could be patented in the first place, as it is the natural method for any internet-enabled device to show a map. Hindsight does leave us with the impression that such things are natural or inevitable, when certainly not all are, but these patents don’t strike one as inventive.

Says BT: “It is a well-considered claim and we believe there is a strong case of infringement.” Says Google: “We believe these claims are without merit, and we will defend vigorously against them.”

Right now there isn’t much to add; the litigation will probably go on for some time as Google files countersuits and attempts to invalidate the BT patents or prove in some other way that Google is not liable for damages. We won’t bore you with the weekly victories and setbacks (they grew tiring in Samsung v. Apple and would do so here) but will post the more important updates.

You can read the full complaint from BT here.



Sprint Exults After AT&T Abandons T-Mobile Bid

Posted: 19 Dec 2011 04:24 PM PST

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With the AT&T-T-Mobile merger officially dead, Sprint is taking a moment to reflect on their own wisdom in opposing it from the beginning.

A press release lauds the retraction of the bid as “the right decision,” says that success would have meant “an undeniable duopoly,” and commends the DoJ and FCC for a job well done. Very effusive, as they have every reason to be.

After all, what they have have indeed been saying since the beginning — the duopoly, job losses, and so on — was in all likelihood true. And while it would have been bad for consumers, it might have been fatal to Sprint. Competing against one hundred-million-subscriber carrier is hard enough; competing against two would have made things intolerable. A couple years in such harsh environment might have relegated them to the dungeon occupied by local and specialty carriers.

Now, not only do they not have to deal with that duopoly, but AT&T will be shelling out billions and their long-term plans will be interrupted. Sprint, on the other hand, has been positioning itself based on the assumption that the merger would not go through, and they will emerge from this with their reputation as a customer-driven company intact and shinier than ever.



The AT&T/T-Mobile Merger Is Dead

Posted: 19 Dec 2011 01:45 PM PST

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We heard earlier today that AT&T and T-Mobile couldn’t find buyers for assets that could help make their merger a reality, but now there’s no need to worry about it: AT&T has just announced that the deal is officially dead.

In a recent release (reproduced in full below), AT&T lays the blame on the FCC and the U.S. Department of Justice and states that the actions of two governmental bodies “do not change the realities of the U.S. wireless industry.”

They go on to say the the merger would have been an interim solution to the spectrum allocation issue that plagues the industry, and that without the merger, “customers will be harmed and needed investment will be stifled.” Harsh words from AT&T, and ones that may not be true if the contents of an FCC staff report are to be believed.

Released shortly after AT&T and T-Mobile withdrew their merger application, the staff report called into question the claims that the merger “would serve the public interest, convenience, and necessity.” In their investigation, the FCC determined among other things that approving the merger would drastically reduce competition and investment in the wireless space, contrary to AT&T’s claims of jobs and mobile broadband for all.

As far as the FCC is concerned, today’s is a big win for consumers and a big blow to AT&T. And I mean a big blow — with the merger in ruins, AT&T must shell out $4 billion to T-Mobile USA parent company Deutsche Telekom in the form of money and spectrum access. What’s more, the death of the merger will also see AT&T and T-Mobile entering into a roaming agreement, the fruits of which we may have already started to see.

So, after all those months of legal maneuvering, the case has finally come to a close. While AT&T couldn’t close the deal, other companies are already looking to get cozy with T-Mobile: satellite television provider Dish was eyeing up smaller carrier recently, and company CEO Joseph Clayton mentioned he was open to a network partnership with the magenta-hued carrier.

 

AT&T Ends Bid To Add Network Capacity Through T-Mobile USA Purchase

Company Reaffirms Its Commitment to Mobile Broadband Leadership
Dallas, Texas, December 19, 2011

AT&T Inc. (NYSE: T) said today that after a thorough review of options it has agreed with Deutsche Telekom AG to end its bid to acquire T-Mobile USA, which began in March of this year.

The actions by the Federal Communications Commission and the Department of Justice to block this transaction do not change the realities of the U.S. wireless industry. It is one of the most fiercely competitive industries in the world, with a mounting need for more spectrum that has not diminished and must be addressed immediately. The AT&T and T-Mobile USA combination would have offered an interim solution to this spectrum shortage. In the absence of such steps, customers will be harmed and needed investment will be stifled.

"AT&T will continue to be aggressive in leading the mobile Internet revolution," said Randall Stephenson, AT&T chairman and CEO. "Over the past four years we have invested more in our networks than any other U.S. company. As a result, today we deliver best-in-class mobile broadband speeds – connecting smartphones, tablets and emerging devices at a record pace – and we are well under way with our nationwide 4G LTE deployment.

"To meet the needs of our customers, we will continue to invest," Stephenson said. "However, adding capacity to meet these needs will require policymakers to do two things. First, in the near term, they should allow the free markets to work so that additional spectrum is available to meet the immediate needs of the U.S. wireless industry, including expeditiously approving our acquisition of unused Qualcomm spectrum currently pending before the FCC. Second, policymakers should enact legislation to meet our nation's longer-term spectrum needs.

"The mobile Internet is a dynamic industry that can be a critical driver in restoring American economic growth and job creation, but only if companies are allowed to react quickly to customer needs and market forces," Stephenson said.

To reflect the break-up considerations due Deutsche Telekom, AT&T will recognize a pretax accounting charge of $4 billion in the 4th quarter of 2011. Additionally, AT&T will enter a mutually beneficial roaming agreement with Deutsche Telekom.

Developing…



Bonnes Nouvelle! Word Lens Parle Français

Posted: 19 Dec 2011 12:11 PM PST

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Remember Word Lens? That crazy, awesome mobile application that translated words inside of images, like road signs, posters, menus, and the like, from Spanish to English (and vice versa)? Well, now the app has added a third language to its repertoire: French. With the most recent app update, Word Lens can translate from English to French and back again, but not between French and Spanish.

A year ago, Word Lens was all the rage, after its long-awaited release – the result of two and half years’ worth of work from founders Otavio Good and John DeWeese. The app blew our collective minds. The thing was magic. Using OCR technology to “see” the words in front of the smartphone’s camera, Word Lens takes advantage of augmented reality to superimpose the translated words on top of the foreign text. All background images that aren’t text are removed, too. (See, augmented reality isn’t totally useless!). And even better, the app works offline thanks to its downloadable dictionaries.

The app itself is free, but each dictionary costs $4.99 correction: each dictionary is $9.99. (French-English and Spanish-English). Translations in Word Lens aren’t perfect, but then, few digital translators ever are. But it’s usually good enough to get the point across…and maybe save you from ordering the wrong item on the menu or finding your way around town.

You can grab the updated Word Lens from iTunes here.



CrunchDeal: Jetpack Joyride For iOS Goes Free For A Day

Posted: 19 Dec 2011 12:07 PM PST

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While we couldn’t possibly cover every app that does the whole free-for-a-day thing, this one is particularly good. Jetpack Joyride, the stupidly addictive side-scrolling action game from Halfbrick (the folks behind Fruit Ninja), is free on the App Store until the clock strikes midnight tonight.

So, what makes this one particularly worthwhile? For one, it’s just a damned good game. Heck, it’s one of our Top 20 iOS games for 2011.

Beyond that, Halfbrick’s tendency to flood their users with constant content updates (as a means of ensuring people come back for more when they’ve got many hundreds of thousands of other options at their finger tips) makes the game absolutely worth its normal 99c pricetag — but at free? It’s pretty much stealing.

You can find Jetpack Joyride in the app store here.



Nokia Hates Christmas: Phone Giant Bans Santa Game From Chinese Event

Posted: 19 Dec 2011 11:53 AM PST

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Nokia played Grinch this year by barring a small, Lapland-based maker of iOS games from a Santa Claus Foundation delegation at Wanda Plaza in Beijing, China. The delegation, consisting of a number of Finnish tech companies, including Nokia, was to show off the best tech Lapland had to offer.

The smaller company, Lapland Studio Ltd, created a game called Elf Rescue in honor of the studio’s nearest neighbor, Old St. Nick. The Santa Claus Foundation invited founder Ilkka Immonen to the event where he would be able to show the game to Chinese press.

Immonen bought his ticket and booked a hotel in China. A few days before his trip, he found that his presentation had been cancelled. Why? Because his game only ran on iOS and Nokia didn’t want it to be shown.

“I was excited, because as a small company I was told that I had the possibility to be present in press event, talk about our game and also show a video,” says Immonen.

“The Santa Claus Foundation told me that everything is cancelled for me. That was after we had produced all the material, planned and booked everything. I asked these people that what is the problem and they said that I cannot show any of my material, nor talk about my game nor speak to any press, even if I came by myself just to see the presentations. They said ‘You should understand that Nokia will definitely not allow that an iOS game would have a slot.’”

Considering Lapland studio is right by the Arctic Circle, it would have been a hoot to have them on the delegation. Lest anyone think he’s joking about living next to Santa, Immonen reported that it is currently -5 degrees Celsius outside his office, which he deemed “not too cold.”

Immonen isn’t upset, just bemused that Nokia pulled his presentation. He suspects that the Foundation was paid handsomely by Nokia and a few other major sponsors and that keeping the big guys happy was a priority over supporting a small games studio. The story even got some coverage in Finland.

“This is Finland,” he said. “It is almighty Nokia for some people here, still.”



Sunday Is The Best Day To Launch Your Mobile App

Posted: 19 Dec 2011 11:01 AM PST

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According to new research from mobile analytics service Mobilewalla, Sunday is the best day to release a mobile app, but Wednesday is the most popular day among developers. The company studied the apps released in the iTunes App Store and Android Market over a 17-week period between May 16th and September 8th, 2011, to determine its findings. During this time, there were 91,754 iOS apps released into the iTunes App Store and 122,220 apps released into the Android Market.

Yes, that’s a lot of apps! The company reported earlier in December that the app count rose to 987,863 across all four platforms (iOS, Android, BlackBerry, Windows Phone) and is now growing at an average of 2,000 apps per day. In the last 12 months, iOS apps grew from 338,000 to 589,148. Android apps grew from 115,000 to 319,774.

During the 119 days of the study, Mobilewalla sorted apps by the day of the week they were released. However, it should be noted that on Android, developers control the release date, while iOS apps’ release dates are affected by the iTunes review cycle. So it may not be fair to proclaim Wednesday as developer’s “favorite” day universally, given that they’re not always in control of the release timeframe.

Even if Sunday was not always the developers’ chosen launch day, Mobilewalla found that apps released then statistically performed the best. That is, they made it into the list of the top 240 mobile applications. In this case, Mobilewalls is defining the “top 240″ apps as those that achieve the highest ranking in their respective stores. 42% of the iOS apps released on a Sunday made it into the top 240, while 11% of Android apps did the same.

Meanwhile, Thursdays were the worst day to release apps on Android, as only 7% of apps reached the top 240 then. On iOS, Fridays were the worst, as only 10% of apps reached the top 240.

Although unrelated to trends regarding the best and worst days of the week to launch, the company stumbled upon a relatively sad finding during its research: an app on Apple’s platform is four times more likely to be discovered than an app on the Android Market. That speaks to the challenges Google still has to overcome in terms of its ability to better showcase the best new apps within its app store, perhaps.

Explains Anindya  Datta,  Ph.D., founder  and  chairman  of  Mobilewalla, “Apple users discover apps more conveniently than Android users. And while it is impossible to identify exact causes for this pattern, users may find it easier to browse items in the relatively low number of apps launched over the weekend.”



The Value Of The Bleeding Edge: Thoughts On A Nexus Tablet

Posted: 19 Dec 2011 10:57 AM PST

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Just a few days after the Galaxy Nexus landed in the United States, it appears that Google’s next foray into the consumer electronics space may be a little bigger. According to Italian newspaper Corriere della Sera, Google’s Eric Schmidt has let slip that Google plans to throw its considerable weight behind a tablet within the next six months.

If you’re looking for details, prepare to be disappointed. Schmidt declined to mention anything concrete on the device: there was nary a word on specifications, features, or even potential manufacturers (though Motorola and Samsung would be prime suspects).

In fact, if the Google translation holds true, all we can really tell is that he expects things to heat up between Google and rival Apple.

That hasn’t stopped the rest of the blogosphere from (perhaps erroneously) referring to the nebulous machine as a Nexus tablet. While I admit that my heart goes aflutter at the mere mention of a new Nexus series device, I’m not sure that slapping the Nexus name on a tablet would do Google much good, especially if it turns out that they want to take on the iPad.

What strikes me as particularly odd about the idea of a Nexus tablet is that the Nexus brand has been meant from the beginning to put users right at Android’s cutting edge. Each new Nexus device debuted alongside a major Android update: Android 2.1 debuted with the Nexus One, Gingerbread debuted with the Nexus S, and (as if I have to remind you) Ice Cream Sandwich recently launched with the Galaxy Nexus.

It seems to me that the driving idea behind the Nexus series of devices is that they aim to provide people with the cleanest, most up-to-date version of Google’s Android vision. And that’s great — as an Android nerd (among other things), I rather appreciate it. But when it comes to the mass market, would a strictly vanilla experience (even one that gets updated frequently) appeal to people?

I recently posted an opinion piece on why I didn’t want Samsung to “ruin” Ice Cream Sandwich, in which I mainly asked the company to let Ice Cream Sandwich shine as opposed to completely covering it up with their near-ubiquitous TouchWiz UI. Commentors agreed with me, but Philip Berne tweeted this at me:

MobileBurn’s Dan Seifert followed up with this:

They both had a point, and it got me to thinking: let’s say a Nexus tablet does indeed materialize during the next few months. What exactly does a (probably ICS-powered) tablet need to do to appeal to a wide audience? A constant stream of updates? An unencumbered UI? Love it or hate it, TouchWiz does indeed add a lot to the stock Android experience, and that sort of approach may be closer to what people actually want.

The Nexus line has always been about being on the bleeding edge, and the value of being on the bleeding edge is in the thrill of experiencing something new. Naturally though, not everyone will want to deal with the potential hiccups that could come with it.

Google seems to understand that the Nexus line hasn’t played terribly well with the non-techie audience, which explains the fun, people-oriented tone of their Galaxy Nexus commercials. Would it be impossible for them to spin the Nexus brand into something more approachable, more friendly to your less-than-geeky parents and friends? Of course not, but they couldn’t do it without risking some of the brand’s original audience. A Nexus-branded tablet could be risky no matter how Google chose to spin it.

That is, if it’s a Nexus tablet at all. Schmidt played those cards very close to his chest during the interview, and this talk of a Nexus tablet could turn out to be the work of a few bloggers with high hopes. But if Google truly intends to take to make a big splash in the tablet space, they’ll need a hook, and I don’t think the Nexus brand is it.



Video: The Interactive Angry Birds Christmas Lights Display

Posted: 19 Dec 2011 05:48 AM PST

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Eat your heart out, Clark Griswold.

This fully interactive Christmas lights display should erase any doubt that Angry Birds is an ubiquitous fixture in pop culture. Rovio’s game was everywhere this year from unofficial Chinese themeparks, to a cookbooks and mooncakes. Rovio’s CMO Peter Vesterbacka’s wife even wore an Angry Birds formal gown to a state gala. But all of those appearances pale in comparison to this interactive holiday lights creation.

The builder clearly found a niche. This isn’t his first go at such a display. He ported Guitar Hero to Christmas lights in 2009, which allowed for real games thanks to the Guitar Hero controller. This time around players use a slingshot-style controller and the cord is even long enough to reach people’s cars where audio is provided over a low-power FM transmitter. But the game is the same. Pull birds back in anger and let them fly at the evil pigs.



Google Doles Out Googlicious Galaxy Nexii To Employees

Posted: 19 Dec 2011 05:39 AM PST

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‘Tis the season of giving, and who better to get in the holiday spirit than employers (hint, hint!)? Google is certainly in a generous mood, as they’ve begun hooking up employees with a special edition Galaxy Nexus. Software engineer Edu Pereda of Google’s Zurich offices posted a gallery of the phone in all its Googlified glory.

Meanwhile, Google employees in London are also receiving the special edition G-Nex, The Next Web confirms. With folks in Zurich and London nabbing the limited edition phone, it only makes sense that other Google employees across the world will get one, too.

A Galaxy Nexus is a wonderful gift in itself (again: HINT!), but this limited edition model is about as good as it gets. Drool on, my fellow phone geeks. Drool on.