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The9 Launches Mobile Gaming Platform & SDK To Give Developers Access To The Chinese Market

Posted: 01 Oct 2011 12:11 AM PDT

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The9, the sizable NASDAQ-listed Chinese game publisher and developer, has made quite a few investments in the U.S. gaming market over the last year. (Reflecting, it seems, a rising Asian interest in U.S. companies, especially gaming.) As part of its international strategy, The9 has been full-steam ahead on creating better ways for international gaming companies and developers to make inroads into the Chinese mobile and social gaming markets, which have been traditionally difficult areas for non-Chinese developers to access effectively (and profitably).

In May, The9 teamed up with Intel and Time Warner to make a $23 million investment in CrowdStar, for example. Earlier this year, it also created a $100 million fund (called Fund9) to focus on investments in Chinese gaming companies, as well as those overseas.

At the same time, The9 also announced a 5-year licensing agreement with Aurora Feint to allow it to use the company’s OpenFeint mobile social gaming network software (which operates on both iOS and Android) in China.

Shortly thereafter, the company began using the $100 million fund, in partnership with OpenFeint, to bring select games from international Android developers into the Chinese market.

Today, The9 is adding the remaining piece, again utilizing its OpenFeint licensing agreement and sizable gaming fund — but this time with iOS. The company today announced that it is releasing the an iOS software development kit (SDK) for its mobile and social gaming platform, called The9 Game Zone ( which is, of course, powered by OpenFeint). This is of interest for the very reason that Game Zone on iOS enables international developers to “implement social features in online and mobile games” that are tailor-made for “China’s 800 million-strong gaming market”, said The9 VP of Mobile Business Chris Shen.

When it comes to entering the mobile gaming market in China, U.S. and international developers are met with a number of obstacles, including localization requirements and fragmentation. Compared to that of the U.S. and the Western World, said Shen, the app market in China is complicated, as there are more than 100 app stores in operation, and each of the big Chinese OEMs along with tons of third parties are trying to enter the market. So there’s the issue of accessing these many app stores to guarantee large-scale distribution, localization of foreign apps for the Chinese market, monetization for that specific market, and so on.

The advantage then, of The9′s platform and SDK is that the company already partners with more than 30 of the largest Chinese app stores (which according to the team make up about 90 percent of the country’s apps), including the app stores launched by the three major Chinese telecom carriers.

So, by using the9 Game Zone on iOS, mobile game developers can revamp their standalone mobile games into interactive, social games optimized for the Chinese market. And soon, developers will also be able to cross-promote their games on those 30 app stores, monetize with virtual goods and currency, take advantage of display advertising, etc.

The9 is really attempting to provide international developers looking to access a Chinese audience with a one-stop solution. Because the majority of China’s app stores have different requirements for game packaging, The9 helps developers to localize and package their games, publishing them to these various channels, giving them access to a much larger section of the market than they’d be able to access otherwise.

The9 has also developed a consulting service for game developers, which is free to use, that will provide them with the various social and interactive integrations, as well as assisting them in translating China’s in-app microtransactional models into their games. Chinese gamers predominantly avoid paying for games, Shen said, which makes it essential for game developers to monetize through in-game ad solutions, virtual currency, etc., which their consulting service will help developers undertake more effectively.

The9 (and the distribution channels, i.e. app stores) then apply a revenue sharing model, taking a cut of the game’s revenues, which will be around 50 percent. Not exactly favorable, but with access to the enormous mobile/social audience in China, likely worth the price of entry.

Thanks to The9′s partnership with OpenFeint, developers using Game Zone on iOS will be able to access the company’s gaming features like leaderboards, achievements, challenges, forums, and chat — and integrate them into their Chinese versions. The9 also allows integration with Chinese social networking sites, like Sina Weibo (China’s Twitter), Tencent, and Renren.

There are currently over 120 game developers and publishers collaborating with The9, publishing more than 500 games in China. Game Zone is available both on iOS and Android, both of which offer features from OpenFeint.

Considering the platform enables developers around the world to cut through the fragmented Chinese mobile gaming market, accessing the second largest app market in the world, and is a one-stop shop for American developers looking to get free packaging and localization services for the Chinese market, this is a pretty sweet solution.

Check out Game Zone and its SDK here, and let us know what you think.


Company: The9
Website: the9.com

The9 operates and developes high-quality games for the Chinese online game market. The9 directly, or through affiliates, operates licensed MMORPGs (massively multiplayer online role playing games) consisting of MU, Blizzard Entertainment's World of Warcraft, Soul of The Ultimate Nation, Granado Espada, and its first proprietary MMORPG, Joyful Journey West, in mainland China. The9 has also obtained exclusive licenses to operate additional MMORPGs and advanced casual games in mainland China, including Hellgate: London, Ragnarok Online 2, Emil Chronicle Online, Huxley,...

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AT&T Wants Their Competitors’ Antitrust Suits Dismissed

Posted: 30 Sep 2011 03:13 PM PDT

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By now, we all know that the US Department of Justice filed an antitrust suit to block the AT&T/T-Mobile merger. Sprint and C Spire Wireless (formerly known as the Cellular South) have filed suits to that same effect, but AT&T has asked the court to reject those companies’ complaints.

The reason? AT&T believes that Sprint and C Spire are fighting for their own sakes, and not for the public’s best interests. Because Sprint is a major competitor and not a consumer, AT&T doesn’t believe Sprint has a legal leg to stand on.

Ouch. Sprint is preparing to respond to AT&T’s claim next week, but only after saying the argument had no merit. The folks in Overland Park have one thing to smile about though: 7 state Attorneys General have already come out against the merger, and they are now joined by the Attorney General of Puerto Rico.

Meanwhile, AT&T alleged that C Spire Wireless fears “competition, not lack of competition.” In their filing to have the C Spire suit dismissed, AT&T’s lawyers included a memo from C Spire CEO Hu Meena asking AT&T for a network sharing agreement in certain parts of the southeastern United States. C Spire claims that AT&T mischaracterized their proposal, and fired back by alleging that AT&T asked for then-Cellular South’s support for the deal when it was announced.

With billions of dollars on the line, the situation just seems to be getting dirtier and dirtier. U.S. District Judge Ellen Huvelle has scheduled the merger trial for February 12 of next year, but who knows what crazy developments may arise between now and then.



Technology Advancing Art: Photo Apps Are The Folk Art Of Our Generation

Posted: 30 Sep 2011 01:41 PM PDT

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Editor's note: This guest post is written by Tom Anderson, the former President, founder and first friend on MySpace. You can now find Tom on FacebookTwitter, and Google+.

Around 2004-2005, puzzled non-tech journalists continually asked me why people were using MySpace — this was before social networking was a common phrase, before moms & dads were using social sites, and before Facebook was open to the public. Back then I would answer something like “MySpace is email with pictures, on steroids.” It was the simplest way for me to try and describe the value to an “outsider” who couldn’t understand the growth of a service they didn’t use. The three keys are, of course, 1) communication, 2) photos, and 3) acceleration of communication & of photo sharing (photo sharing itself being another form of communication). Notice I didn’t mention music. Lot’s of people mistakenly think MySpace grew because of music. I’ll explain that some other time.

Now a few days ago, serial entrepreneur and generally (from what I can tell), all-around-interesting guy Phil Kaplan (@pud) sent me a tweet:


Philip Kaplan
@ Photo filters are the new animated gifs (things that look cool because they're new, but will get annoying)

This started a little exchange (difficult to follow on Twitter, or I’d link to it), which I will summarize. I tweeted to @pud that I strongly disagreed with his idea. I suggested that “photo filters” (apps like Instagram, Path, Camera+ and 100 Cameras In 1) 1)  make “bad” photos look “good” and that they’re helping to increase the popularity of photography. (I’m using bad and good here as shorthand — that’s another discussion, of course.) Moreover, I suggested that what’s going on with these filters is a case of technology advancing art, much like digital recording revolutionized music. Pud commended my point, said that “time will tell,” and noted that he was “in love” with one of his photos he’d taken on Instagram (shown at right).

Technology advancing art. Does that seem like an odd statement?

Think of it this way: before digital photography, you had film, which meant it was quite costly to practice your craft. Every time you took a photograph, you were wasting one piece of film and subtracting more $$ from your pocket. If you were serious about your photography, you were developing your own prints with liquid chemicals in a darkroom. Again, more cost, and also, even more important, more time. Developing in a dark room is extremely time-intensive. (Not to mention travel time to a darkroom if you weren’t lucky enough to have your own.) Finally, using film and a darkroom development process meant that to learn, you either had to have a great memory or you had to be taking notes on each shot. You needed to have an idea of how the light was the day you shot the picture, and how your camera was setup. If you didn’t remember these things, you probably had difficulty getting “better” shots, because you didn’t’ quite know what you were doing the last time you got a good one.

Now take digital photography, the technology that is advancing art:

  • Lower cost, lower barrier to entry
  • Less time, develop photos “instantly” via apps (Instagram/filters)
  • Better advanced tools, develop photos via “photoshop” save/iterate/retry
  • Exif data provides notes on every shot (Fstop, ISO, shutter speed, flash, lens)
  • Auto & “smart” cameras reduce learning curve

Now most of this is obvious, but the point is—apps like Instagram & Path are not fads, and they’re not a gimmick. They are technology that accelerates and simplifies photo “developing” and allows people with little experience and no training to easily make something beautiful.Creating beauty is never a fad, and it’ll never get old. I think these new photo apps are better understood as one step in the revolution that is digital photography right now. More importantly, they’re especially good at leading us “regular folk” to the artful side of photography.

As barriers to entry are reduced, and more and more people snap photos, it’s only natural that more & more people will become interested and from this activity, some of our new & greatest photographers will be born. Take +Trey Ratcliff as an example. Knowing Trey, I’d venture to guess that if it were not for digital photography, he would have never picked up a camera. (Trey’s photographs now hang in the Smithsonian, by the way.) Moreover, Trey helped to pioneer a technique and style of photography (now generally known as HDR) that allows for photos that arguably would not have even been possible without these advances in technology. This is also how technology is advancing art. It’s not just becoming easier to create, it’s actually allowing us to create new variations on an artform that were previously impossible in an analog film world.

Now as for Instagram and “photo filter” apps in general, it’s no surprise to me why these things are so popular. Instagram, the biggest of them all (10 million users in 1 year on only one platform—the iPhone), is tapping into the same elements that made MySpace so important to people in its heyday. (Remember, MySpace came up at a time when digital photography was just getting cheap enough to be ubiquitous among computer users: 2003-2004.) Instagram, like MySpace, is “email with pictures on steroids.” But does Instagram even let you send a message? Yes, by way of a photo and a caption. The point is that Instagram is not just photos—it’s communication between the photo taker and the audience. And even better, since it allows you to easily make your photos beautiful, you’re more likely to take photos, more likely to share photos, and it’s more likely that people will care to look at your photos.

When speaking of MySpace in 2005, my use of “steroids” was meant to refer to the fact that all your friends were in one place, it was “easy,” and when you got a message or comment from your friend and you’d see a little picture, that was more fun, personal and exciting than boring old email… Now today, that’s old news. Instagram’s “steroids” are not just its instant-sharing on-the-go “mobileness” and it’s not just that its filters are virtually pumping up the pace of sharing (because, suddenly, these photos are good enough that they are worth sharing). It’s also because your friends and followers are there giving you the instant feedback that they care about the photos you are sharing with them. You know you’ve got an audience with Instagram. Path’s “steroids” include a feature MySpace users begged for (“who’s viewed your profile”) in the way it shows each person who has visited to look at each picture. That “confirmation” of a message received is another important bit of communication—it’s like a virtual “10-4″ which is important in a time when the proliferation of sharing makes you wonder if anyone ever sees the things you share. (For competitors, take note—this is a really important feature to people.)

Now am I saying that snaps of your friends, babies, puppies and (potentially LOL) cats should be called “art”? I’d submit that casual photos of your friends, memorable moments, and the things us “average” folk photograph is the “folk art” of the Internet age. To quote The Bullfinch Guide to Art History, “In contrast to fine art, folk art is primarily utilitarian and decorative rather than purely aesthetic.” Isn’t that what our “everyday” photos are? They have a utility—to preserve a memory, to make a friend laugh, and to show someone else what they’ve missed. They’re not purely aesthetic. You & me take photos as “folk art” like our great, great grandmother made patchwork quilts, or the Native American Iroquois made beaded belt designs that mnemonically chronicled tribal stories and legends. The belts told a story, like your “Facebook” timeline will in a few days. (Did you hear that Facebook is launching photo filters as well? Smart move Zuck!) Why do you think Dave Morin over at Path says, “Every choice we’ve made has been intentional to build a 30-year brand?”Because he knows… this activity is no fad—it’ll be around for the long haul.

So anyway, for you entrepreneurs out there, here’s a wakeup call: you want to ride one of the trends that still has massive room to grow? According to one estimate, 10 percent of all the photos ever taken were photgraphed in just the last year. (Worth the read here) We are just at the beginning of the photo explosion. A company designed to serve different aspects of this trend can still be a great idea, and will be for quite awhile, I suspect.

Post-script: Here’s a photo I took on a recent trip to China, using some of this new “filter” technology. Now I’m definitely an amateur, I only started shooting the week this was taken, and I’m only just beginning to make my baby steps towards something artistic. Personally, I know without the technology that enabled it, I would not have been anywhere near as satisfied with this picture. In fact, I probably wouldn’t have even shared it. Put simply: “yay technology”


Person: Tom Anderson
Website: about.me
Companies: MySpace

Tom Anderson is the Co-Founder and former President of MySpace. All newly created MySpace accounts included Tom as a default “friend” and therefore he became known as the face of the company. Anderson attended the University of California, Berkeley, and graduated with a Bachelor of Arts in Rhetoric and English. He then attended the University of California, Los Angeles and received a master’s degree in film - critical studies. Many questions have come up about when...

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Company: Instagram
Website: instagr.am
Launch Date: October 1, 2011
Funding: $7.5M

Instagram is a photo sharing application for the iPhone. It allows you to quickly take pictures, apply a filter, and share it on the service or with a number of other services. The team behind it is also behind Burbn, a location-based service that works with HTML5-compatible web browsers.

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Company: Path
Website: path.com
Funding: $11.2M

Path is the simple and private way to share life with close friends & family. Founded by Dave Morin, previously Co-Inventor of Platform and Connect at Facebook, Shawn Fanning, creator of Napster, and Dustin Mierau co-creator of Macster.

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Wi-Fi Hotspot App Connectify Gets New Funding From IQT – The Firm That Finds New Tech For CIA

Posted: 30 Sep 2011 11:03 AM PDT

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Remember Connectify? The downloadable software that turns PCs into Wi-Fi hotspots in just a few minutes? It looks like the company now has a new investor: In-Q-Tel (IQT), which just so happens to be the strategic investment firm that seeks out new technologies for the U.S. Intelligence Community, including the CIA.

The new funding will help Connectify move beyond simple Wi-Fi hotspot creation, a decidedly consumer-facing service, in order to focus on VPNs (virtual private networks). Using similar easy-to-install software, Connectify will soon enable users to spontaneously create self-forming VPNs without dialing into a central location. The VPNs will also leverage the combined throughput and reliability of all the available Internet connections, the company says.

The additional security and feature set will be integrated into both Connectify’s current product line-up as well as into its upcoming and yet-to-announced products.

Connectify informs us that it can’t disclose the amount of funding IQT provided due to the organization’s sensitive mission involving bringing technology to the U.S. intelligence community.

Still, it’s easy to envision potential use cases for the technology, especially in situations where authoritarian government regimes watch over their citizens’ Internet communications far too closely. But the enhanced security will benefit stateside consumers too, by offering a safer way to share your Internet access with those around you.

And here we were thinking Windows PC software was boring…consider our interest piqued.


Company: Connectify
Website: connectify.me

Connectify is the developer of the self-titled application Connectify that enables users to turn their Windows PCs into wireless hotspots. This enables users to share files, printers, and internet connections between multiple PCs or other computing devices, without the need for a separate physical access point or router.

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Untappd Takes Their Social Beer Service To iOS, Android

Posted: 30 Sep 2011 10:45 AM PDT

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The beer fanatics at Untappd are at it again. Their web app has been letting users share their brews of choice since 2010, but the company has just announced that they have released a pair of native apps for iOS and Android in time for the weekend.

According to the company’s blog, they’re big fans of the mobile web, but “there does come a time when you reach the limitations of the mobile web and have to move to a native platform.” Understandable. Though functional, the web app only lets you work with certain parts of the Untappd service, like checking in your brew and searching for similar beers.

The new apps add some much-needed mobile functionality into the mix. Users can now upload their bar photos on the fly, and all of your friends’ smarmy beer judgments will route to the new notification center.

One of the biggest improvements as far as the user experience goes is the bump in speed — navigating within the app seems much faster because you’re not left sitting there waiting for a mobile webpage to reload. It’s bound to come in handy when you end up in a dive bar where your cell service is as iffy as the local boozehound’s liver.

The apps are free, and ready to download in Apple’s App Store and the Android Market. Just be sure to check-in responsibly, alright?



T-Mobile Poster Reveals Nokia Drive For Windows Phone, Confirms Sabre?

Posted: 30 Sep 2011 08:40 AM PDT

nokiawin7

Oops. A new promotional poster made an appearance in a store at T-Mobile’s German headquarters, where it confirmed the existence of a Nokia Windows Phone with a 3.7-inch display and Nokia’s Drive navigation service.

The poster was up only briefly, but a quick-thinking tipster snapped a few shots and fired them off to WinRumors. After running it through a quick and dirty Google translation, the poster’s copy mentions that Nokia Drive for WP includes a 3D navigation display like its MeeGo cousin, and support for voice control.

Thrilling, no? Of course, that’s not all the poster had in store for us. Further down in the description, it makes mention of a device packing a 3.7-inch curved AMOLED display.

Nokia’s fabled Searay handset reportedly bears quite a resemblance to the company’s N9, but whether or not it shares the device’s 3.9-inch display is still in the air. If it does though, then these marketing materials may refer to another Nokia device that was accidentally outed earlier this week.

If the terms and conditions of a Microsoft Canada contest are to be believed, then Nokia has at least one more Windows Phone in the pipeline. Rumors of a handset called the Sabre can be laid to rest, as the contest’s fine print seems to back up the device’s existence. Details are pretty much non-existent at this stage, but WPCentral ruminated that the Sabre would have a 3.7-inch display when they first caught wind of it last month.

The matching screen sizes could be a complete coincidence, but it’s also possible that Nokia’s Sabre is farther along then we thought. The fact that Microsoft has since pulled the offending wording from the contest rules only makes the Sabre look more official. With Nokia’s Windows Phones poised to launch before the year is out, they’ll hopefully come forward with details sooner rather than later.